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Circulation Guide: Graphic Novel Displays

Check out a Graphic Novel! - October 2018

Watchmen

A "New York Times" Best Seller This Hugo Award-winning graphic novel chronicles the fall from grace of a group of super-heroes plagued by all-too-human failings. Along the way, the concept of the super-hero is dissected as the heroes are stalked by an unknown assassin. One of the most influential graphic novels of all time and a perennial bestseller, WATCHMEN has been studied on college campuses across the nation and is considered a gateway title, leading readers to other graphic novels such as V FOR VENDETTA, BATMAN: THE DARK KNIGHT RETURNS and THE SANDMAN series.

The Blacker the Ink

When many think of comic books the first thing that comes to mind are caped crusaders and spandex-wearing super-heroes. Perhaps, inevitably, these images are of white men (and more rarely, women). It was not until the 1970s that African American superheroes such as Luke Cage, Blade, and others emerged. But as this exciting new collection reveals, these superhero comics are only one small component in a wealth of representations of black characters within comic strips, comic books, and graphic novels over the past century.  The Blacker the Ink is the first book to explore not only the diverse range of black characters in comics, but also the multitude of ways that black artists, writers, and publishers have made a mark on the industry. Organized thematically into "panels" in tribute to sequential art published in the funny pages of newspapers, the fifteen original essays take us on a journey that reaches from the African American newspaper comics of the 1930s to the Francophone graphic novels of the 2000s. Even as it demonstrates the wide spectrum of images of African Americans in comics and sequential art, the collection also identifies common character types and themes running through everything from the strip The Boondocks to the graphic novel Nat Turner.  Though it does not shy away from examining the legacy of racial stereotypes in comics and racial biases in the industry, The Blacker the Ink also offers inspiring stories of trailblazing African American artists and writers. Whether you are a diehard comic book fan or a casual reader of the funny pages, these essays will give you a new appreciation for how black characters and creators have brought a vibrant splash of color to the world of comics.        

Preacher

In this now-legendary graphic novel series that serves as the inspiration for the hit AMC television series, Jesse Custer was just a small-town preacher in Texas... until his congregation was flattened by powers beyond his control and the Preacher became imbued with abilities beyond anyone's understanding.   Now possessed by Genesis--the unholy coupling of an angel and demon--Jesse holds Word of God, an ability to command anyone or anything with a mere utterance. And he'll use this power to hold the Lord accountable for the people He has forsaken.   From the ashes of a small-town church to the bright lights of New York City to the backwoods of Louisiana, Jesse Custer cuts a righteous path across the soul of America in his quest for the divine--an effort that will be met by every evil that Heaven and Earth can assemble. Joined by his gun-toting girlfriend, Tulip, and the hard-drinking Irish vampire, Cassidy, Jesse will stop at nothing to fulfill his quest to find God. The creative powerhouse team of Garth Ennis and Steve Dillon bring readers on a violent and riotous journey across the country in this award-winning Vertigo series, beginning with Preacher Book One. Collects issues #1-12.

V for Vendetta: New Edition

In an alternate future in which Germany wins World War II and Britain becomes a fascist state, a vigilante named "V" tries to free England of its ideological chains.

The Many Lives of the Batman

The phenomenal success of Batman: The Movie seemed to signal the apotheosis of the Batman in the American popular imagination. But what social conditions can account for the enduring popularity of such a dark and conflicted character? The Many Lives of the Batman is the first serious academic exploration of this intriguing cultural phenomenon. Marketing savvy alone did not build the Batman's extraordinary success; it traverses a variety of audiences who have embraced the hero in a collage of different media manifestations throughout his fifty year history. These overlapping lives are illuminated in this critical anthology, which analyzes the contexts of the character's production and reception across a wide spectrum of time and media forms.

Superwomen

Winner of the 2017 Eisner Award in the Best Academic/Scholarly Work category 2017 Prose Awards Honorable Mention, Media & Cultural Studies Over the last 75 years, superheroes have been portrayed most often as male, heterosexual, white, and able-bodied. Today, a time when many of these characters are billion-dollar global commodities, there are more female superheroes, more queer superheroes, more superheroes of color, and more disabled superheroes--but not many more. Superwomen investigates how and why female superhero characters have become more numerous but are still not-at-all close to parity with their male counterparts; how and why they have become a flashpoint for struggles over gender, sexuality, race, and disability; what has changed over time and why in terms of how these characters have been written, drawn, marketed, purchased, read, and reacted to; and how and why representations of superheroes matter, particularly to historically underrepresented and stereotyped groups. Specifically, the book explores the production, representations, and receptions of prominent transmedia female superheroes from their creation to the present: Wonder Woman; Batgirl and Oracle; Ms. Marvel and Captain Marvel; Buffy the Vampire Slayer; Star Wars' Padm¿ Amidala, Leia Organa, Jaina Solo, and Rey; and X-Men's Jean Grey, Storm, Kitty Pryde, Rogue, and Mystique. It analyzes their changing portrayals in comics, novels, television shows, and films, as well as how cultural narratives of gender have been negotiated through female superheroes by creators, consumers, and parent companies over the last several decades.

Mom's Cancer

Each year, approximately 1.5 million people in the United States and Canada are diagnosed with cancer. This is one family's story. Winner of the 2005 Eisner Award in the category of Best Digital Comic for the original Web version, Mom's Cancer is now available as a graphic novel. An honest, unflinching, and sometimes humorous look at the practical and emotional effect that serious illness can have on patients and their families, Mom's Cancer is a story of hope--uniquely told in words and illustrations. Brian Fies is a freelance journalist whose mother was diagnosed with lung cancer. As he and his two sisters struggled with the effects of her illness and her ongoing recovery from treatment, Brian processed the experience in his journal, which took the form of words and pictures. The story that came to be known as "Mom's Cancer" first gained notice on the internet. It was posted anonymously, with the intention of sharing information and insights gained from his family's experience. Thanks to the words and illustrations of Brian Fies, readers have already responded that they were surprised and gratified to realize that they weren't alone. Abrams ComicArts is proud to bring this story to a whole new audience.

The Vietnam War

When Senator Edward Kennedy declared, "Iraq is George Bush's Vietnam," everyone understood. The Vietnam War has become the touchstone for U.S. military misadventures--a war lost on the home front although never truly lost on the battlefront. During the pivotal decade of 1962 to 1972, U.S. involvement rose from a few hundred advisers to a fighting force of more than one million. This same period saw the greatest schism in American society since the Civil War, a generational divide pitting mothers and fathers against sons and daughters who protested the country's ever-growing military involvement in Vietnam. Meanwhile, well-intentioned decisions in Washington became operational orders with tragic outcomes in the rice paddies, jungles, and villages of Southeast Asia. Through beautifully rendered artwork,The Vietnam War: A Graphic Historydepicts the course of the war from its initial expansion in the early 1960s through the evacuation of Saigon in 1975, and what transpired at home, from the antiwar movement and the assassinations of Robert Kennedy and Martin Luther King Jr. to the Watergate break-in and the resignation of a president.

The Complete Maus

THE DEFINITIVE EDITION: The Pulitzer Prize-winning graphic novel acclaimed as "the most affecting and successful narrative ever done about the Holocaust" (Wall Street Journal) and "the first masterpiece in comic book history" (The New Yorker). A brutally moving work of art--widely hailed as the greatest graphic novel ever written--Maus recounts the chilling experiences of the author's father during the Holocaust, with Jews drawn as wide-eyed mice and Nazis as menacing cats.  Maus is a haunting tale within a tale, weaving the author's account of his tortured relationship with his aging father into an astonishing retelling of one of history's most unspeakable tragedies. It is an unforgettable story of survival and a disarming look at the legacy of trauma.

Che Guevara

'I AM AN ARGENTINEAN, CUBAN, AND ALSO BOLIVIAN. I BELONG NOWHERE, BUT EVERYWHERE.' - CHE GUEVARA His name is equated with rebellion, revolution, and socialism. More than forty years after his death, Che Guevara's life continues to captivate our imagination. From his childhood in Argentina and his wish to become a doctor to his encounter with Fidel Castro in 1954 and participation in the Cuban revolution, this is the extraordinary life story of a man who changed history. Told through vivid manga, this biography offers a new look at one of the world's most memorable figures.

Queer: a Graphic History

'Queer: A Graphic History Could Totally Change the Way You Think About Sex and Gender' Vice Activist-academic Meg-John Barker and cartoonist Jules Scheele illuminate the histories of queer thought and LGBTQ+ action in this groundbreaking non-fiction graphic novel. From identity politics and gender roles to privilege and exclusion, Queer explores how we came to view sex, gender and sexuality in the ways that we do; how these ideas get tangled up with our culture and our understanding of biology, psychology and sexology; and how these views have been disputed and challenged. Along the way we look at key landmarks which shift our perspective of what's 'normal' - Alfred Kinsey's view of sexuality as a spectrum, Judith Butler's view of gendered behaviour as a performance, the play Wicked, or moments in Casino Royale when we're invited to view James Bond with the kind of desiring gaze usually directed at female bodies in mainstream media. Presented in a brilliantly engaging and witty style, this is a unique portrait of the universe of queer thinking.

Heroines of Comic Books and Literature

Despite the growing importance of heroines across literary culture--and sales figures that demonstrate both young adult and adult females are reading about heroines in droves, particularly in graphic novels, comic books, and YA literature--few scholarly collections have examined the complex relationships between the representations of heroines and the changing societal roles for both women and men. In Heroines of Comic Books and Literature: Portrayals in Popular Culture, editors Maja Bajac-Carter, Norma Jones, and Bob Batchelor have selected essays by award-winning contributors that offer a variety of perspectives on the representations of heroines in today's society. Focused on printed media, this collection looks at heroic women depicted in literature, graphic novels, manga, and comic books. Addressing heroines from such sources as the Marvel and DC comic universes, manga, and the Twilight novels, contributors go beyond the account of women as mothers, wives, warriors, goddesses, and damsels in distress. These engaging and important essays situate heroines within culture, revealing them as tough and self-sufficient females who often break the bounds of gender expectations in places readers may not expect. Analyzing how women are and have been represented in print, this companion volume to Heroines of Film and Television will appeal to scholars of literature, rhetoric, and media as well as to broader audiences that are interested in portrayals of women in popular culture.

Bleach, Vol. 1

Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a Soul Reaper and member of the mysterious Soul Society. While fighting a Hollow, an evil spirit that preys on humans who display psychic energy, Rukia attempts to lend Ichigo some of her powers so that he can save his family; but much to her surprise, Ichigo absorbs every last drop of her energy. Now a full-fledged Soul Reaper himself, Ichigo quickly learns that the world he inhabits is one full of dangerous spirits and, along with Rukia--who is slowly regaining her powers--it's Ichigo's job to protect the innocent from Hollows and help the spirits themselves find peace.

No Straight Lines

Queer cartooning encompasses some of the best and most interesting comics of the last four decades, with creators tackling complex issues of identity and a changing society with intelligence, humor, and imagination. Until recently, queer cartooning existed in a parallel universe to the rest of comics, appearing only in gay newspapers and gay bookstores and not in comic book stores, mainstream bookstores or newspapers. The insular nature of the world of queer cartooning, however, created a fascinating artistic scene, with an aesthetic forged from underground comix, gay erotic art, punk zines, and the biting commentaries of drag queens, bull dykes, and other marginalized queers. LGBT comics have been an uncensored, internal conversation within the queer community, and thus provide a unique window into the hopes, fears, and fantasies of queer people for the last four decades. No Straight Line: Four Decades of Queer Comics celebrates this vibrant artistic underground by gathering together a collection of excellent stories that can be enjoyed by all.

My Brother's Husband, Volume 1

oWhen a cuddly Canadian comes to call, Yaichi-a single Japanese dad-is forced to confront his painful past. With his young daughter Kana leading the way, he gradually rethinks his assumptions about what makes a family. Renowned manga artist Gengoroh Tagame turns his stunning draftsmanship to a story very different from his customary fare, to delightful and heartwarming effect.o -Alison Bechdel, author of Fun Home Yaichi is a work-at-home suburban dad in contemporary Tokyo, married to wife Natsuki, father to young daughter Kana. Their lives are suddenly upended with the arrival at their doorstep of a hulking, affable Canadian named Mike Flanagan, who declares himself the widower of Yaichi's estranged gay twin, Ryoji. Mike is on a quest to explore Ryoji's past, and the family reluctantly but dutifully takes him in. What follows is an unprecedented, revelatory look at and journey into the largely still-closeted Japanese gay culture- how it's been affected by the West, and how the next generation has the chance to change the preconceptions of and prejudices against it. (With black-and-white illustrations throughout; part of the Pantheon Graphic Novel series)

Catwoman

Sizzling with action and suspense, #1 New York Times bestselling author SARAH J. MAAS delivers a coming-of-age Selina Kyle who will steal readers' hearts in a new, highly anticipated YA blockbuster: CATWOMAN! When the Bat's away, the Cat will play. It's time to see how many lives this cat really has. Two years after escaping Gotham City's slums, Selina Kyle returns as the mysterious and wealthy Holly Vanderhees. She quickly discovers that with Batman off on a vital mission, Gotham City looks ripe for the taking. Meanwhile, Luke Fox wants to prove that as Batwing he has what it takes to help people. He targets a new thief on the prowl who has teamed up with Poison Ivy and Harley Quinn. Together, they are wreaking havoc. This Catwoman is clever--she may be Batwing's undoing. In this third DC Icons book, Selina is playing a desperate game of cat and mouse, forming unexpected friendships and entangling herself with Batwing by night and her devilishly handsome neighbor Luke Fox by day. But with a dangerous threat from the past on her tail, will she be able to pull off the heist that's closest to her heart?   Act fast! The first printing includes a poster of Selina! Each first printing in the DC Icons series will have a limited-edition poster--collect them all to create the full image!   "Maas has a gift for crafting fierce female protagonists. . . . An epic shoutout to all the bad girls who know how to have fun." --Kirkus Reviews, STARRED REVIEW   Don't miss the rest of the DC Icons series! Read them in any order you choose: Wonder Woman: Warbringer by Leigh Bardugo Batman: Nightwalker by Marie Lu Superman: Dawnbreaker by Matt de la Peña

Wonder Woman

The highly anticipated, entirely new coming-of-age story for the world's greatest super hero: WONDER WOMAN by the # 1 New York Times bestselling author LEIGH BARDUGO. AN INSTANT NEW YORK TIMES BESTSELLER She will become one of the world's greatest heroes: WONDER WOMAN. But first she is Diana, Princess of the Amazons. And her fight is just beginning. . . .   Diana longs to prove herself to her legendary warrior sisters. But when the opportunity finally comes, she throws away her chance at glory and breaks Amazon law--risking exile--to save a mere mortal. Even worse, Alia Keralis is no ordinary girl and with this single brave act, Diana may have doomed the world.   Alia just wanted to escape her overprotective brother with a semester at sea. She doesn't know she is being hunted. When a bomb detonates aboard her ship, Alia is rescued by a mysterious girl of extraordinary strength and forced to confront a horrible truth: Alia is a Warbringer--a direct descendant of the infamous Helen of Troy, fated to bring about an age of bloodshed and misery.   Together, Diana and Alia will face an army of enemies--mortal and divine--determined to either destroy or possess the Warbringer. If they have any hope of saving both their worlds, they will have to stand side by side against the tide of war. Act fast! The first printing includes a poster of Diana! Each first printing in the DC Icons series will have a limited-edition poster--collect them all to create the full image! "Warbringer is straight-up dazzling, every sentence waking up your senses with a 'Yeah, that's right, this is BRAND-NEW, SUCKAS!' punch." --LIBBA BRAY, New York Times bestselling author of The Diviners "Will absolutely satisfy pre-existing fans of Wonder Woman, but it also readily stands alone for non-superhero fans." --Kirkus Reviews, STARRED REVIEW "Wonder Woman is the epitome of a kick-butt heroine, and Bardugo does her justice with aplomb." --The Bulletin "Bardugo breathes zippy new life into the story with a twisty plot, whip-smart characters, and her trademark masterful writing." --Booklist

Angelitos

From internationally renowned Ilan Stavans, in collaboration with award-winning illustrator Santiago Cohen, comes Angelitos: A Graphic Novel, an explosive new graphic novel about a college student and his interactions with Padre Chinchachoma, a charismatic Catholic priest who devotes himself to rescuing homeless children in Mexico. Though his work gives hope to the desperate masses of children on the streets of Mexico City, his efforts interfere with and infuriate the police--with dire consequences. Set in a deeply classist society and against the backdrop of the tragic destruction of the 1985 earthquake in Mexico City, the core of the story also revolves around the student's fear that Padre Chincha might be sexually abusing the children he rescues, at a time and place when such actions went unchecked by the Catholic Church.   Though Angelitos: A Graphic Novel is a fictional retelling of a desperate time, it draws on autobiographical elements to tell the real-life story of Alejandro García Durán de Lara, popularly known as Padre Chinchachoma, a complicated figure revered by some and reviled by others.   

Black Women in Sequence

Black Women in Sequence takes readers on a search for women of African descent in comics subculture. From the 1971 appearance of the Skywald Publications character ?the Butterfly? - the first Black female superheroine in a comic book - to contemporary comic books, graphic novels, film, manga, and video gaming, a growing number of Black women are becoming producers, viewers, and subjects of sequential art. As the first detailed investigation of Black women's participation in comic art, Black Women in Sequence examines the representation, production, and transnational circulation of women of African descent in the sequential art world. In this groundbreaking study, which includes interviews with artists and writers, Deborah Whaley suggests that the treatment of the Black female subject in sequential art says much about the place of people of African descent in national ideology in the United States and abroad. For more information visit the author's website: http://www.deborahelizabethwhaley.com/#!black-women-in-sequence/c65q

Black Panther

Dark times for the Black Panther, as Ta-Nehisi Coates chronicles the fi nal days of the kingdom of Wakanda! As Zenzi and the People poison Wakanda's populace against their king, a cabal of nation-breakers is assembled. With few allies of his own to call on, T'Challa must rely on his elite secret police, the Hatut Zeraze -and fellow Avenger Eden Fesi, a.k.a. Manifold! Meanwhile, Shuri's spirit journeys through the Djalia...but what awaits her there? The blockbuster reinvigoration of the Black Panther continues! COLLECTING: BLACK PANTHER 5-8

The Walking Dead Compendium

Introducing the first eight volumes of the fan-favorite, New York TimesBest Seller series collected into one massive paperback collection! Collects TheWalking Dead #1-48. This is the perfect collection for any fan of the EmmyAward-winning television series on AMC: over one thousand pages chronicling thebeginning of Robert Kirkman's Eisner Award-winning continuing story of survivalhorror- from Rick Grimes' waking up alone in a hospital, to him and his familyseeking solace on Hershel's farm, and the controversial introduction of Woodburydespot: The Governor. In a world ruled by the dead, we are finally forced tofinally start living.

My Favorite Thing Is Monsters

Set against the tumultuous political backdrop of late '60s Chicago, My Favorite Thing Is Monsters is the fictional graphic diary of 10-year-old Karen Reyes, filled with B-movie horror and pulp monster magazines iconography. Karen Reyes tries to solve the murder of her enigmatic upstairs neighbor, Anka Silverberg, a holocaust survivor, while the interconnected stories of those around her unfold. When Karen's investigation takes us back to Anka's life in Nazi Germany, the reader discovers how the personal, the political, the past, and the present converge.

Science Comics: Bats

Every volume of Science Comics offers a complete introduction to a particular topic--dinosaurs, coral reefs, the solar system, volcanoes, bats, flying machines, and more. These gorgeously illustrated graphic novels offer wildly entertaining views of their subjects. Whether you're a fourth grader doing a natural science unit at school or a thirty year old with a secret passion for airplanes, these books are for you!This volume: In Bats, we follow a little brown bat whose wing is injured by humans on a nature hike. He is taken to a bat rehabilitation center where he meets many different species of bats. They teach him how they fly, what they eat, and where they like to live.

To Dance

The Sibert Honor-winning graphic memoir about the dreams and realities of becoming a ballerina. Ballerinas are young when they first dream of dance. Siena was six--and her dreams kept skipping and leaping, circling and spinning, from airy runs along a beach near her home in Puerto Rico, to dance classes at the School of American Ballet, to her debut performance on stage with the New York City Ballet while working with ballet legend George Balanchine. Part family history, part backstage drama, this beautifully updated graphic memoir--which features a refreshed design and a brand-new scrapbook of Siena's mementoes--is an original, firsthand look a young dancer's beginnings.

King Lear

You done(tm)t need to be a genius, you just need to be yourself. Thate(tm)s the message from Austin Kleon, a young writer and artist who knows that creativity is everywhere, creativity is for everyone. A manifesto for the digital age, Steal Like an Artist is a guide whose positive message, graphic look and illustrations, exercises, and examples will put readers directly in touch with their artistic side. When Mr. Kleon was asked to address college students in upstate New York, he shaped his speech around the ten things he wished someone had told him when he was starting out. The talk went viral, and its author dug deeper into his own ideas to create Steal Like an Artist, the book. The result is inspiring, hip, original, practical, and entertaining. And filled with new truths about creativity: Nothing is original, so embrace influence, col- lect ideas, and remix and re-imagine to discover your own path. Follow your interests wherever they take you. Stay smart, stay out of debt, and risk being boringe"the creative you will need to make room to be wild and daring in your imagination.

Check out a Graphic Novel! - September 2017

My Favorite Thing Is Monsters

Set against the tumultuous political backdrop of late '60s Chicago, My Favorite Thing Is Monsters is the fictional graphic diary of 10-year-old Karen Reyes, filled with B-movie horror and pulp monster magazines iconography. Karen Reyes tries to solve the murder of her enigmatic upstairs neighbor, Anka Silverberg, a holocaust survivor, while the interconnected stories of those around her unfold. When Karen's investigation takes us back to Anka's life in Nazi Germany, the reader discovers how the personal, the political, the past, and the present converge.

Stitches

One day David Small awoke from a supposedly harmless operation to discover that he had been transformed into a virtual mute. A vocal cord removed, his throat slashed and stitched together like a bloody boot, the fourteen-year-old boy had not been told that he had cancer and was expected to die.In Stitches, Small, the award-winning children's illustrator and author, re-creates this terrifying event in a life story that might have been imagined by Kafka. As the images painfully tumble out, one by one, we gain a ringside seat at a gothic family drama where David--a highly anxious yet supremely talented child--all too often became the unwitting object of his parents' buried frustration and rage.Believing that they were trying to do their best, David's parents did just the reverse. Edward Small, a Detroit physician, who vented his own anger by hitting a punching bag, was convinced that he could cure his young son's respiratory problems with heavy doses of radiation, possibly causing David's cancer. Elizabeth, David's mother, tyrannically stingy and excessively scolding, ran the Small household under a cone of silence where emotions, especially her own, were hidden.Depicting this coming-of-age story with dazzling, kaleidoscopic images that turn nightmare into fairy tale, Small tells us of his journey from sickly child to cancer patient, to the troubled teen whose risky decision to run away from home at sixteen--with nothing more than the dream of becoming an artist--will resonate as the ultimate survival statement.A silent movie masquerading as a book, Stitches renders a broken world suddenly seamless and beautiful again. Finalist for the 2009 National Book Award (Young Adult); finalist for two 2010 Will Eisner Comic Industry Awards (Best Writer/Artist: Nonfiction; Best Reality-Based Work).

Can't We Talk about Something More Pleasant?

#1 New York Times Bestseller In her first memoir, Roz Chast brings her signature wit to the topic of aging parents. Spanning the last several years of their lives and told through four-color cartoons, family photos, and documents, and a narrative as rife with laughs as it is with tears, Chast's memoir is both comfort and comic relief for anyone experiencing the life-altering loss of elderly parents. When it came to her elderly mother and father, Roz held to the practices of denial, avoidance, and distraction. But when Elizabeth Chast climbed a ladder to locate an old souvenir from the "crazy closet"-with predictable results-the tools that had served Roz well through her parents' seventies, eighties, and into their early nineties could no longer be deployed. While the particulars are Chast-ian in their idiosyncrasies-an anxious father who had relied heavily on his wife for stability as he slipped into dementia and a former assistant principal mother whose overbearing personality had sidelined Roz for decades-the themes are universal: adult children accepting a parental role; aging and unstable parents leaving a family home for an institution; dealing with uncomfortable physical intimacies; managing logistics; and hiring strangers to provide the most personal care. An amazing portrait of two lives at their end and an only child coping as best she can, Can't We Talk about Something More Pleasant will show the full range of Roz Chast's talent as cartoonist and storyteller.

March : book one

The first volume of March, a graphic novel trilogy co-authored by Congressman John Lewis (Georgia, 5th District) and Andrew Aydin, with art by Nate Powell is a vivid first-hand account of Lewis' lifelong struggle for civil and human rights (including his key roles in the historic 1963 March on Washington and the 1965 Selma-Montgomery March) and meditating in the modern age on the distance traveled since the days of Jim Crow and segregation. --- new 02.15.

When David Lost His Voice

The doctor's verdict is final: David has cancer. There is still a possibility of remission, but it is very small. And if the tumour kills him, David won't have a chance to see his baby granddaughter Louise grow up. We see his wife become progressively consumed by the looming shadow of death, in Vanistendael's sensitive portrayal of a family battling cancer.

Fun Home

A fresh and brilliantly told memoir from a cult favorite comic artist, marked by gothic twists, a family funeral home, sexual angst, and great books. This breakout book by Alison Bechdel is a darkly funny family tale, pitch-perfectly illustrated with Bechdel's sweetly gothic drawings. Like Marjane Satrapi's Persepolis, it's a story exhilaratingly suited to graphic memoir form. Meet Alison's father, a historic preservation expert and obsessive restorer of the family's Victorian home, a third-generation funeral home director, a high school English teacher, an icily distant parent, and a closeted homosexual who, as it turns out, is involved with his male students and a family babysitter. Through narrative that is alternately heartbreaking and fiercely funny, we are drawn into a daughter's complex yearning for her father. And yet, apart from assigned stints dusting caskets at the family-owned "fun home," as Alison and her brothers call it, the relationship achieves its most intimate expression through the shared code of books. When Alison comes out as homosexual herself in late adolescense, the denouement is swift, graphic -- and redemptive.

Nelvana of the Northern Lights

Nelvana of the Northern Lights returns from the lost pages of AdrianDingle's Triumph Comics! Nelvana was one of the world's veryfirst superheroines, predating Wonder Woman by several months, and is among theranks of the first Canadian superheroes to emerge after Canada placed an embargoon US luxury goods during WWII. First appearing in 1941, Nelvana was tasked withprotecting Canada's northern lands. Using the powers of the northernlights, Nelvana could fly at incredibly fast speeds, become invisible, and eventurn into dry ice! She used her great powers to ward off Nazi invaders, shadyfur traders, subterranean mammoth men, and interdimensional ether people. For the first time since her story ended in 1947, Nelvana's completeadventures have been collected and reprinted in one single volume, with over320-pages of artwork by her creator Adrian Dingle. Also featured is anIntroduction by editors Hope Nicholson and Rachel Richey, and aForeword/Afterword by Dr. Benjamin Woo and Michael Hirsh.

Saga

Winner of the 2013 Hugo award for Best Graphic Story! When two soldiers from opposite sides of a never-ending galactic war fall inlove, they risk everything to bring a fragile new life into a dangerous olduniverse. From New York Times bestselling writer Brian K. Vaughan (Y:The Last Man, Ex Machina) and critically acclaimed artist FionaStaples (Mystery Society, North 40), Saga is the sweepingtale of one young family fighting to find their place in the worlds. Fantasy andscience fiction are wed like never before in this sexy, subversive drama foradults. This specially priced volume collects the first six issues of the smash-hitseries The Onion A.V. Club calls "the emotional epic Hollywood wishes it couldmake." Voted one of the top graphic novels of the year by the NYT, IGN,the Examiner, and SF Weekly. Voted Best Comic of the year by MTV Geekand Best New Series by Paradox Comics. Voted a finalist in the GoodReads Best GNof 2012 contest. Named one of Time Magazine's top 10 graphic novels for2013

The Walking Dead Compendium

Returning with the second eight volumes of the fan-favorite, New YorkTimes bestseller series, The Walking Dead, collected into one massivepaperback collection! This is the perfect collection for any fan of the Emmy Award-winningtelevision series on AMC: over one-thousand pages chronicling the next chapterof Robert Kirkman's Eisner Award-winning continuing story of survivalhorror -- beginning with Rick Grimes' struggle to survive after theprison raid, to the group's finding short solace in The Community, and thedevastation that follows. In a world ruled by the dead, we are finally forced tofinally start living. Collects The Walking Dead #49-96.

The Imitation Game

Award winning authors Jim Ottaviani and Leland Purvis present a historically accurate graphic novel biography of English mathematician and scientist Alan Turing in The Imitation Game.   English mathematician and scientist Alan Turing (1912-1954) is credited with many of the foundational principles of contemporary computer science. The Imitation Game presents a historically accurate graphic novel biography of Turing's life, including his groundbreaking work on the fundamentals of cryptography and artificial intelligence. His code breaking efforts led to the cracking of the German Enigma during World War II, work that saved countless lives and accelerated the Allied defeat of the Nazis. While Turing's achievements remain relevant decades after his death, the story of his life in post-war Europe continues to fascinate audiences today.   Award-winning duo Jim Ottaviani (the #1 New York Times bestselling author of Feynman and Primates) and artist Leland Purvis (an Eisner and Ignatz Award nominee and occasional reviewer for the Comics Journal) present a factually detailed account of Turing's life and groundbreaking research--as an unconventional genius who was arrested, tried, convicted, and punished for being openly gay, and whose innovative work still fuels the computing and communication systems that define our modern world. Computer science buffs, comics fans, and history aficionados will be captivated by this riveting and tragic story of one of the 20th century's most unsung heroes.  

Watchmen

A "New York Times" Best Seller This Hugo Award-winning graphic novel chronicles the fall from grace of a group of super-heroes plagued by all-too-human failings. Along the way, the concept of the super-hero is dissected as the heroes are stalked by an unknown assassin. One of the most influential graphic novels of all time and a perennial bestseller, WATCHMEN has been studied on college campuses across the nation and is considered a gateway title, leading readers to other graphic novels such as V FOR VENDETTA, BATMAN: THE DARK KNIGHT RETURNS and THE SANDMAN series.

V for Vendetta: New Edition

In an alternate future in which Germany wins World War II and Britain becomes a fascist state, a vigilante named "V" tries to free England of its ideological chains.

Not the Israel My Parents Promised Me

Harvey Pekar's mother was a Zionist by way of politics. His father was a Zionist by way of faith. Whether Harvey was going to daily Hebrew classes or attending Zionist picnics, he grew up a staunch supporter of the Jewish state. But soon he found himself questioning the very beliefs and ideals of his parents. InNot the Israel My Parents Promised Me, the final graphic memoir from the man who defined the genre, Pekar explores what it means to be Jewish and what Israel means to the Jews. Over the course of a single day in his hometown of Cleveland, Ohio, Pekar and the illustrator JT Waldman wrestle with the mythologies and realities surrounding the Jewish homeland. Pekar interweaves his increasing disillusionment with the modern state of Israel with a comprehensive history of the Jewish people from biblical times to the present, and theresult is a personal and historical odyssey of uncommon power. Plainspoken and empathetic, Pekar had no patience for injustice and prejudice in any form, and though he comes to understand the roots of his parents' unquestioning love for Israel, he arrives at the firm belief that all peoples should be held to the same universal standards of decency, fairness, and democracy. With an epilogue written by Joyce Brabner,Not the Israel My Parents Promised Me is an essential book for fans of Harvey Pekar and anyone interested in the past and future of the Jewish state. It is bound to create important discussions and debates for years to come.

The Complete Maus

THE DEFINITIVE EDITION: The Pulitzer Prize-winning graphic novel acclaimed as "the most affecting and successful narrative ever done about the Holocaust" (Wall Street Journal) and "the first masterpiece in comic book history" (The New Yorker). A brutally moving work of art--widely hailed as the greatest graphic novel ever written--Maus recounts the chilling experiences of the author's father during the Holocaust, with Jews drawn as wide-eyed mice and Nazis as menacing cats.  Maus is a haunting tale within a tale, weaving the author's account of his tortured relationship with his aging father into an astonishing retelling of one of history's most unspeakable tragedies. It is an unforgettable story of survival and a disarming look at the legacy of trauma.

Unflattening

The primacy of words over images has deep roots in Western culture. But what if the two are inextricably linked, equal partners in meaning-making? Written and drawn entirely as comics, Unflattening is an experiment in visual thinking. Nick Sousanis defies conventional forms of scholarly discourse to offer readers both a stunning work of graphic art and a serious inquiry into the ways humans construct knowledge. Unflattening is an insurrection against the fixed viewpoint. Weaving together diverse ways of seeing drawn from science, philosophy, art, literature, and mythology, it uses the collage-like capacity of comics to show that perception is always an active process of incorporating and reevaluating different vantage points. While its vibrant, constantly morphing images occasionally serve as illustrations of text, they more often connect in nonlinear fashion to other visual references throughout the book. They become allusions, allegories, and motifs, pitting realism against abstraction and making us aware that more meets the eye than is presented on the page. In its graphic innovations and restless shape-shifting, Unflattening is meant to counteract the type of narrow, rigid thinking that Sousanis calls "flatness." Just as the two-dimensional inhabitants of Edwin A. Abbott's novella Flatland could not fathom the concept of "upwards," Sousanis says, we are often unable to see past the boundaries of our current frame of mind. Fusing words and images to produce new forms of knowledge, Unflattening teaches us how to access modes of understanding beyond what we normally apprehend.

The Vietnam War

When Senator Edward Kennedy declared, "Iraq is George Bush's Vietnam," everyone understood. The Vietnam War has become the touchstone for U.S. military misadventures--a war lost on the home front although never truly lost on the battlefront. During the pivotal decade of 1962 to 1972, U.S. involvement rose from a few hundred advisers to a fighting force of more than one million. This same period saw the greatest schism in American society since the Civil War, a generational divide pitting mothers and fathers against sons and daughters who protested the country's ever-growing military involvement in Vietnam. Meanwhile, well-intentioned decisions in Washington became operational orders with tragic outcomes in the rice paddies, jungles, and villages of Southeast Asia. Through beautifully rendered artwork,The Vietnam War: A Graphic Historydepicts the course of the war from its initial expansion in the early 1960s through the evacuation of Saigon in 1975, and what transpired at home, from the antiwar movement and the assassinations of Robert Kennedy and Martin Luther King Jr. to the Watergate break-in and the resignation of a president.

Trickster

This anthology collects over twenty trickster stories, in graphic novel format, from various Native American traditions, including tales about coyotes, rabbits, ravens, and other crafty creatures and their mischievous activities. All cultures have tales of the trickster, a crafty creature or being who uses cunning to get food, steal precious possessions, or simply cause mischief. He disrupts the order of things, often humiliating others and sometimes himself. In Native American traditions, the trickster takes many forms, from coyote or rabbit to raccoon or raven. This graphic anthology of Native American trickster tales brings together Native American folklore and the world of comics. More than twenty Native American tales are adapted into comic form. Each story is written by a different Native American storyteller who worked closely with a selected illustrator, a combination that gives each tale a unique and powerful voice and look. Ranging from serious and dramatic to funny and sometimes downright fiendish, these tales bring tricksters back into popular culture in a very vivid form.

Cartoon Guide to the Environment

Do you think that the Ozone Hole is a grunge rock club? Or that the Food Web is an on-line restaurant guide? Or that the Green Revolution happened in Greenland? Then you need The Cartoon Guide to the Environment to put you on the road to environmental literacy. The Cartoon Guide to the Environment covers the main topics of environmental science: chemical cycles, life communities, food webs, agriculture, human population growth, sources of energy and raw materials, waste disposal and recycling, cities, pollution, deforestation, ozone depletion, and global warming--and puts them in the context of ecology, with discussions of population dynamics, thermodynamics, and the behavior of complex systems.

Che Guevara

'I AM AN ARGENTINEAN, CUBAN, AND ALSO BOLIVIAN. I BELONG NOWHERE, BUT EVERYWHERE.' - CHE GUEVARA His name is equated with rebellion, revolution, and socialism. More than forty years after his death, Che Guevara's life continues to captivate our imagination. From his childhood in Argentina and his wish to become a doctor to his encounter with Fidel Castro in 1954 and participation in the Cuban revolution, this is the extraordinary life story of a man who changed history. Told through vivid manga, this biography offers a new look at one of the world's most memorable figures.

An Adventure in Statistics

Shortlisted for the British Psychological Society Book Award 2017Shortlisted for the British Book Design and Production Awards 2016Shortlisted for the Association of Learned & Professional Society Publishers Award for Innovation in Publishing 2016 An Adventure in Statistics: The Reality Enigma by best-selling author and award-winning teacher Andy Fieldoffers a better way to learn statistics. It combines rock-solid statistics coverage with compelling visual story-telling to address the conceptual difficulties that students learning statistics for the first time often encounter in introductory courses - guiding students away from rote memorization and toward critical thinking and problem solving. Field masterfully weaves in a unique, action-packed story starring Zach, a character who thinks like a student, processing information, and the challenges of understanding it, in the same way a statistics novice would. Illustrated with stunning graphic novel-style art and featuring Socratic dialogue, the story captivates readers as it introduces them to concepts, eliminating potential statistics anxiety.  The book assumes no previous statistics knowledge nor does it require the use of data analysis software. It covers the material you would expect for an introductory level statistics course that Field''s other books (Discovering Statistics Using IBM SPSS Statisticsand Discovering Statistics Using R) only touch on, but with a contemporary twist, laying down strong foundations for understanding classical and Bayesian approaches to data analysis.  In doing so, it provides an unrivalled launch pad to further study, research, and inquisitiveness about the real world, equipping students with the skills to succeed in their chosen degree and which they can go on to apply in the workplace. The Story and Main Characters The Reality Revolution In the City of Elpis, in the year 2100, there has been a reality revolution. Prior to the revolution, Elpis citizens were unable to see their flaws and limitations, believing themselves talented and special. This led to a self-absorbed society in which hard work and the collective good were undervalued and eroded. To combat this, Professor Milton Greyinvented the reality prism, a hat that allowed its wearers to see themselves as they really were - flaws and all. Faced with the truth, Elpis citizens revolted and destroyed and banned all reality prisms. The Mysterious Disappearance Zachand Aliceare born soon after all the prisms have been destroyed. Zach, a musician who doesn''t understand science, and Alice, a geneticist who is also a whiz at statistics, are in love. One night, after making a world-changing discovery, Alice suddenly disappears, leaving behind a song playing on a loop and a file with her research on it. Statistics to the Rescue! Sensing that she might be in danger, Zach follows the clues to find her, as he realizes that the key to discovering why Alice has vanished is in her research. Alas! He must learn statistics and apply what he learns in order to overcome a number of deadly challenges and find the love of his life. As Zach and his pocket watch, The Head, embark on their quest to find Alice, they meet Professor Milton Grey and Celia, battle zombies, cross a probability bridge, and encounter Jig:Saw, a mysterious corporation that might have something to do with Alice''s disappearance... Author News "Eight years ago I had the idea to write a fictional story through which the student learns statistics via a shared adventure with the main character..." Read the complete articlefrom Andy Field on writing his new book Times Higher Education article: "Andy Field takes statistics adventure to a new level"  Stay Connected Connect with us on Facebookand share your experiences with Andy''s texts, check out news, access free stuff, see photos, watch videos, learn about competitions, and much more.  Video Links Go behind the scenes and learn more about the man behind the book: Watch Andy talk about why he created a statistics book using the framework of a novel and illustrations by one of the illustrators for the show, Doctor Who. See more videos on Andy''s YouTube channel

Cartoon Guide to Statistics

Updated version featuring all new material. If you have ever looked for P-values by shopping at P mart, tried to watch the Bernoulli Trails on "People's Court," or think that the standard deviation is a criminal offense in six states, then you need The Cartoon Guide to Statistics to put you on the road to statistical literacy. The Cartoon Guide to Statistics covers all the central ideas of modern statistics: the summary and display of data, probability in gambling and medicine, random variables, Bernoulli Trails, the Central Limit Theorem, hypothesis testing, confidence interval estimation, and much more--all explained in simple, clear, and yes, funny illustrations. Never again will you order the Poisson Distribution in a French restaurant!

Cartoon Guide to Genetics

Have you ever asked yourself: Are spliced genes the same as mended Levis? Watson and Crick? Aren't they a team of British detectives? Plant sex? Can they do that? Is Genetic Mutation the name of one of those heavy metal bands? Asparagine? Which of the four food groups is that in? Then you need The Cartoon Guide to Genetics to explain the important concepts of classical and modern genetics--it's not only educational, it's funny too!

Our Cancer Year

It was they year of Desert Storm that Harvey Pekar and his wife, Joyce Brabner, discovered Harvey had cancer. Pekar, a man who has made a profession of chronicling the Kafkaesque absurdities of an ordinary life (if any life is ordinary) suddenly found himself incapacitated. But he had a better-than-average chance to beat cancer and he took it -- kicking, screaming, and complaining all the way. Pekar and Brabner draw on this and other trials to paint a portrait of a man beset with fears real and imagined -- who survives.

May Contain Graphic Material

Since the first Superman film came to the screen in 1978, films adapted from comics have become increasingly important as a film form. But 1978 was also important because it was the year of release for Will Eisner's A Contract with God, and Other Stories, generally credited as the first long-form comic book to label itself a graphic novel. Since that time, advances in computer-generated special effects have significantly improved the ability of film to capture the style and action of comics, producing such hugely successful films as X-Men (2000) and Spider-Man (2002). Meanwhile, the genre of the graphic novel has greatly evolved as a form--especially through the works of people like Frank Miller and Alan Moore--taking comics in dramatically new and different directions, generally darker and more serious than conventional comics. Graphic novels have also formed the basis for less visually spectacular, but intelligent and thoughtful films such as Ghost World (2001) and American Splendor (2002). Booker surveys this important development in film history, tracking the movement to a more mature style in comics, and then a more mature style in films about comics. He focuses on detailed discussions of 15 major films or franchises, but also considers the general impact of graphic novels on the style and content of American film in general. The Batman franchise, especially in the 1989 film and in 2005's Batman Begins, has provided adaptations of a classic comic-book motif inflected through the Dark Knight graphic novels of Frank Miller. The marriage of new film technology and the development of the genre of the graphic novel has produced a number of important innovations in film, including such breakthrough efforts in visual art as The Crow (1994), and Sin City (2005). Films such as Road to Perdition (2002) and A History of Violence (2005) have provided interesting adaptations of noirish graphic novels that rely somewhat less on visual style to achieve their effects.

Victorian Novelists and Their Illustrators

Barbaric origins : illustration and the form of publication -- Gillray to Cruikshank : graphic satire and illustration -- Bruegel to Dickens : graphic satire and the novel -- "A voice concurrent or prophetical" : the illustrated novels of W.M. Thackeray -- Dickens and Browne : Pickwick Papers to Barnaby Rudge -- Dickens and Browne : Martin Chuzzlewit to Bleak House -- Illustration and the mind's eye.

An Anthology of Graphic Fiction, Cartoons, and True Stories

Comic artist Ivan Brunetti, the creator of Schizo, offers a best-of anthology of contemporary art comics, along with some classic comic strips and other historical materials that have retained a “modern” sensibility. As with Chris Ware’s selections for his best-selling McSweeney’s anthology, Brunetti’s choices make for a highly personal book (“my criteria were simple: these are comics that I savor and often revisit”) that serves as a broad historical overview of the medium and a round-up of some of today’s best and most interesting North American comic artists. Included here are works from such well-known artists as Robert Crumb, Kim Deitch, Art Spiegelman, Chris Ware, Ben Katchor, Charles Burns, Gary Panter, Seth, Phoebe Gloeckner, Daniel Clowes, Lynda Barry, Joe Sacco, and Jaime and Gilbert Hernandez, as well as many other pioneers whose names may be less familiar. Brunetti offers selections from the works of more than seventy-five avant-garde comic artists.  His selections are arranged by genre and grouped thematically. Luxuriously produced and printed in four-color throughout, the book is a must-have for collectors, aficionados, readers of comics, and those generally interested in cutting-edge art and literature.

Reinventing Comics

The new century manifesto on the many futures of comics art In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literature The battle for creators' rights Reinventing the business of comics The volatile and shifting public perceptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a breathtaking picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas

On the Graphic Novel

A noted comics artist himself, Santiago García follows the history of the graphic novel from early nineteenth-century European sequential art, through the development of newspaper strips in the United States, to the development of the twentieth-century comic book and its subsequent crisis. He considers the aesthetic and entrepreneurial innovations that established the conditions for the rise of the graphic novel all over the world. García not only treats the formal components of the art, but also examines the cultural position of comics in various formats as a popular medium. Typically associated with children, often viewed as unedifying and even at times as a threat to moral character, comics art has come a long way. With such examples from around the world as Spain, France, Germany, and Japan, García illustrates how the graphic novel, with its increasingly global and aesthetically sophisticated profile, represents a new model for graphic narrative production that empowers authors and challenges longstanding social prejudices against comics and what they can achieve.

The Graphic Canon

A gorgeous, one-of-a-kind trilogy brings classic literature of the world together with legendary graphic artists and illustrators. Volume 1 whirls from eye-popping renditions of the great epics like The Odyssey and The Canterbury Tales; to Robert Crumb's rarely seen adaptation of Boswell's London Journal; from the Book of Esther from the Old Testament to Hinduism's Bhagavad Gita; from three of Shakespeare's greatest plays (including a manga Macbeth) to Gulliver's Travels; all the way to the decadent French classic Dangerous Liasons. And much, much, much more.

This Book Contains Graphic Language

By demonstrating the ways in which comic books (and graphic novels) both reflect upon, and expand the boundaries of literature, Rocco Versaci demonstrates that comics have earned the right to be taken just as seriously as any other literary form.

The Blacker the Ink

When many think of comic books the first thing that comes to mind are caped crusaders and spandex-wearing super-heroes. Perhaps, inevitably, these images are of white men (and more rarely, women). It was not until the 1970s that African American superheroes such as Luke Cage, Blade, and others emerged. But as this exciting new collection reveals, these superhero comics are only one small component in a wealth of representations of black characters within comic strips, comic books, and graphic novels over the past century.  The Blacker the Ink is the first book to explore not only the diverse range of black characters in comics, but also the multitude of ways that black artists, writers, and publishers have made a mark on the industry. Organized thematically into "panels" in tribute to sequential art published in the funny pages of newspapers, the fifteen original essays take us on a journey that reaches from the African American newspaper comics of the 1930s to the Francophone graphic novels of the 2000s. Even as it demonstrates the wide spectrum of images of African Americans in comics and sequential art, the collection also identifies common character types and themes running through everything from the strip The Boondocks to the graphic novel Nat Turner.  Though it does not shy away from examining the legacy of racial stereotypes in comics and racial biases in the industry, The Blacker the Ink also offers inspiring stories of trailblazing African American artists and writers. Whether you are a diehard comic book fan or a casual reader of the funny pages, these essays will give you a new appreciation for how black characters and creators have brought a vibrant splash of color to the world of comics.        

Superwomen

Winner of the 2017 Eisner Award in the Best Academic/Scholarly Work category 2017 Prose Awards Honorable Mention, Media & Cultural Studies Over the last 75 years, superheroes have been portrayed most often as male, heterosexual, white, and able-bodied. Today, a time when many of these characters are billion-dollar global commodities, there are more female superheroes, more queer superheroes, more superheroes of color, and more disabled superheroes--but not many more. Superwomen investigates how and why female superhero characters have become more numerous but are still not-at-all close to parity with their male counterparts; how and why they have become a flashpoint for struggles over gender, sexuality, race, and disability; what has changed over time and why in terms of how these characters have been written, drawn, marketed, purchased, read, and reacted to; and how and why representations of superheroes matter, particularly to historically underrepresented and stereotyped groups. Specifically, the book explores the production, representations, and receptions of prominent transmedia female superheroes from their creation to the present: Wonder Woman; Batgirl and Oracle; Ms. Marvel and Captain Marvel; Buffy the Vampire Slayer; Star Wars' Padm¿ Amidala, Leia Organa, Jaina Solo, and Rey; and X-Men's Jean Grey, Storm, Kitty Pryde, Rogue, and Mystique. It analyzes their changing portrayals in comics, novels, television shows, and films, as well as how cultural narratives of gender have been negotiated through female superheroes by creators, consumers, and parent companies over the last several decades.

Secret Identity Crisis

What Cold War-era superheroes reveal about American society and foreign policy Physicist Bruce Banner, caught in the nuclear explosion of his experimental gamma bomb, is transformed into the rampaging green monster, the Hulk. High school student Peter Parker, bitten by an irradiated spider, gains its powers and becomes Spiderman. Reed Richards and his friends are caught in a belt of cosmic radiation while orbiting the Earth in a spacecraft and are transformed into the Fantastic Four. While Stan Lee suggests he clung to the hackneyed idea of radioactivity in creating Marvel's stable of superheroes because of his limited imagination, radiation and the bomb are nonetheless the big bang that spawned the Marvel universe. The Marvel superheroes that came to dominate the comic book industry for most of the last five decades were born under the mushroom cloud of potential nuclear war that was a cornerstone of the four-decade bipolar division of the world between the US and USSR. These stories were consciously set in this world and reflect the changing culture of cold War (and post-cold War) America. Like other forms of popular entertainment, comic books tend to be very receptive to cultural trends, reflect them, comment on them, and sometimes inaugurate them. Secret Identity Crisis follows the trajectory of the breakdown of the cold War consensus after 1960 through the lens of superhero comic books. Those developed by Marvel, because of their conscious setting in the contemporary world, and because of attempts to maintain a continuous story line across and within books, constitute a system of signs that reflect, comment upon, and interact with the American political economy. This groundbreaking new study focuses on a handful of titles and signs that specifically involve political economic codes, including Captain America, the Invincible Iron Man, Nick Fury, Agent of SHIELD, the Incredible Hulk to reveal how the American self was transformed and/or reproduced during the late Cold War and after.

Comic Book Crime

Superman, Batman, Daredevil, and Wonder Woman are iconic cultural figures that embody values of order, fairness, justice, and retribution. Comic Book Crime digs deep into these and other celebrated characters, providing a comprehensive understanding of crime and justice in contemporary American comic books. This is a world where justice is delivered, where heroes save ordinary citizens from certain doom, where evil is easily identified and thwarted by powers far greater than mere mortals could possess. Nickie Phillips and Staci Strobl explore these representations and show that comic books, as a historically important American cultural medium, participate in both reflecting and shaping an American ideological identity that is often focused on ideas of the apocalypse, utopia, retribution, and nationalism. Through an analysis of approximately 200 comic books sold from 2002 to 2010, as well as several years of immersion in comic book fan culture, Phillips and Strobl reveal the kinds of themes and plots popular comics feature in a post-9/11 context. They discuss heroes' calculations of "deathworthiness," or who should be killed in meting out justice, and how these judgments have as much to do with the hero's character as they do with the actions of the villains. This fascinating volume also analyzes how class, race, ethnicity, gender, and sexual orientation are used to construct difference for both the heroes and the villains in ways that are both conservative and progressive. Engaging, sharp, and insightful, Comic Book Crime is a fresh take on the very meaning of truth, justice, and the American way.

Super Heroes

The superhero has been the staple of the modern comic book since the late 1930s. The phenomenally successful movies Superman and Batman have made these two comic book superheroes as familiar worldwide as any characters ever created. Yet to relatively few aficionados are they known at first hand from their appearances in comic books. Super Heroes: A Modern Mythology explores the origins of the superhero by documenting how heroes emerged from the comic book genre and are defined both by its history and by audience expectations. To show some of the most influential and paradigmatic figures, this study focuses on the texts of three comic books in the genre--The X-Men, The Dark Knight Returns, and Watchman. It examines ways in which the comics mythologize both the role of the hero and the nature of consensus, authority, and moral choice. Blending academic scholarship with specialized knowledge of the comic book medium, Super Heroes: A Modern Mythology will have appeal for several audiences. Since most of the academic scholarship published on comic books has focused on history rather than on cultural analysis, this book will be of great value to scholars of popular culture.

The Comics

Includes commentary on the comics history: from Mutt & Jeff to Calvin & Hobbes, from George Herrimann's Krazy and Ignatz to Patrick McDonnell's Mutts.

Wonder Women

Drawing upon her long career as a formidable feminist critic yet wearing her knowledge lightly, Lillian Robinson finds the essence of wonder women in our non-animated three-dimensional world. This book will delight and provoke anyone interested in the history of feminism or the importance of comics in contemporary life.

Black Women in Sequence

Black Women in Sequence takes readers on a search for women of African descent in comics subculture. From the 1971 appearance of the Skywald Publications character ?the Butterfly? - the first Black female superheroine in a comic book - to contemporary comic books, graphic novels, film, manga, and video gaming, a growing number of Black women are becoming producers, viewers, and subjects of sequential art. As the first detailed investigation of Black women's participation in comic art, Black Women in Sequence examines the representation, production, and transnational circulation of women of African descent in the sequential art world. In this groundbreaking study, which includes interviews with artists and writers, Deborah Whaley suggests that the treatment of the Black female subject in sequential art says much about the place of people of African descent in national ideology in the United States and abroad. For more information visit the author's website: http://www.deborahelizabethwhaley.com/#!black-women-in-sequence/c65q

The Classic Era of American Comics

In terms of both words and images, the American comic book had a tremendous impact on popular culture. Comics could be funny and cute, or they could be bizarre, morbid, risque (acute accent), violent, and bursting with the subconscious desires of youth culture. The Classic Era of American Comics is a celebration of the golden era of American comics and the wonderful art and stories it produced. This volume takes a look at the pioneers of the comic book and the industry's founding connections with sleazy pulp magazines; the campaign for censorship in the fifties; the unstable and oftentimes unfair relationship between artists and publishers--how comic artists' work wasn't considered art at the time; and, of course, the exciting comics themselves. The Classic Era of American Comics covers all of the genres--superheroes, westerns, crime, horror, war, science fiction, girl comics, animal characters, and more. It is vibrantly illustrated with more than 400 stunning color images and includes a foreword by Joe Kubert, editor of Sgt. Rock, illustrator of Hawkman, and producer of Fax from Sarajevo.

La Perdida

From the Harvey and Lulu award-winning creator of Artbabe comes this riveting story of a young woman's misadventures in Mexico City. Carla, an American estranged from her Mexican father, heads to Mexico City to "find herself." She crashes with a former fling, Harry, who has been drinking his way through the capital in the great tradition of his heroes, William S. Burroughs and Jack Kerouac. Harry is good--humored about Carla's reappearance on his doorstep--until he realizes that Carla, who spends her days soaking in the city, exploring Frida Kahlo's house, and learning Spanish, has no intention of leaving. When Harry and Carla's relationship of mutual tolerance reaches its inevitable end, she rejects his world of Anglo expats for her own set of friends: pretty-boy Oscar, who sells pot and dreams of being a DJ, and charismatic Memo, a left-wing, pseudo-intellectual ladies' man. Determined to experience the real Mexico, Carla turns a blind eye to her new friends' inconsistencies. But then she catches the eye of a drug don, el Gordo, and from that moment on her life gets a lot more complicated, and she is forced to confront the irreparable consequences of her willful innocence. Jessica Abel's evocative black-and-white drawings and creative mix of English and Spanish bring Mexico City's past and present to life, unfurling Carla's dark history against the legacies of Burroughs and Kahlo. A story about the youthful desire to live an authentic life and the consequences of trusting easy answers, La Perdida-at once grounded in the particulars of life in Mexico and resonantly universal-is a story about finding oneself by getting lost. From the Hardcover edition.

Ice Haven

Clowes, who received an Oscar( nomination for the screen adaptation of his graphic novel Ghost World, weaves a multi-layered tale that, while it owes a debt to Our Town, is ultimately based on and inspired by the case of Leopold and Loeb. Illustrations.

Will Eisner's New York

With an unparalleled eye for stories and expressive illustration, Will Eisner, the master and pioneer of American comics art, presents graphic fiction\'s greatest celebration of the Big Apple. No illustrator evoked the melancholy duskiness of New York City as expressively as Eisner, who knew the city from the bottom up. This new hardcover presents a quartet of graphic works (New York, The Building, City People Notebook, and Invisible People) and features what Neil Gaiman describes as \'tales as brutal, as uncaring as the city itself.\' From ancient buildings \'barnacled with laughter and stained with tears\'to the subways, \'humorless iron reptiles, clacking stupidly on a webbing of graceful steel rails,\' Will Eisner\'s New York includes cameo appearances by the author himself; several new illustrations sketched by Eisner, posthumously inked by Peter Poplaski; and three previously unpublished \'out-takes\' - a treasure for any Eisner fan, and sure to become a collectible.

Preacher

In this now-legendary graphic novel series that serves as the inspiration for the hit AMC television series, Jesse Custer was just a small-town preacher in Texas... until his congregation was flattened by powers beyond his control and the Preacher became imbued with abilities beyond anyone's understanding.   Now possessed by Genesis--the unholy coupling of an angel and demon--Jesse holds Word of God, an ability to command anyone or anything with a mere utterance. And he'll use this power to hold the Lord accountable for the people He has forsaken.   From the ashes of a small-town church to the bright lights of New York City to the backwoods of Louisiana, Jesse Custer cuts a righteous path across the soul of America in his quest for the divine--an effort that will be met by every evil that Heaven and Earth can assemble. Joined by his gun-toting girlfriend, Tulip, and the hard-drinking Irish vampire, Cassidy, Jesse will stop at nothing to fulfill his quest to find God. The creative powerhouse team of Garth Ennis and Steve Dillon bring readers on a violent and riotous journey across the country in this award-winning Vertigo series, beginning with Preacher Book One. Collects issues #1-12.

Berlin

Berlin: City of Stones presents the first part of Jason Lutes' captivating trilogy, set in the twilight years of Germany's Weimar Republic. Kurt Severing, a journalist, and Marthe Muller, an art student, are the central figures in a broad cast of characters intertwined with the historical events unfolding around them. City of Stones covers eight months in Berlin, from September 1928 to May Day, 1929, meticulously documenting the hopes and struggles of its inhabitants as their future is darkened by a glowing shadow.

Bottomless Belly Button

The Bottomless Belly Button is a 700-plus page comedy-drama that follows the dysfunctional adventures of the Loony Family. After 40-some years of marriage, Maggie and David Loony shock their children with their announcement of a planned divorce, which sparks a week-long Loony family reunion at Maggie and David's creepy - and possibly haunted - beach house. In a six-day period rich with atmospheric sequences, the family stumbles blindly around one another, often ignoring their surroundings and consumed by their own daily conflicts. If the controversial R.D. Laing wrote an episode of The Simpsons, it might read something like this, certain to be one of the major graphic novel releases of the year.

MetaMaus

'Spiegelman has turned the exuberant fantasy of comics inside out by giving us the most incredible fantasy in comics' history: something that actually occurred. MAUS is terrifying not for its brutality, but for its tenderness and guilt' New Yorker MAUS is widely renowned as one of the greatest pieces of art and literature ever written about the Holocaust. It is adored by readers and studied in colleges and universities all over the world. But what led Art Spiegelman to tell his father's story in the first place? Why did he choose to depict the Jews as mice? How could a comic book confront the terror and brutality of the worst atrocity of the twentieth century? To celebrate the 25th anniversary of the book's first publication, MetaMAUS, prepared by the author, is a vital companion to the classic text and includes never-before-seen sketches, rough and alternate drafts, family and reference photos, notebook and diary entries and the transcript of his interviews with his father Vladek as well as a long interview with Art, in which he discusses the book's extraordinary history and origins. The book includes a brand new DVD packed with extra images, video and commentary.

B. P. R. D. Volume 9: 1946

In the wake of the second world war, Professor Trevor Bruttenholm - occult investigator and guardian of the infant Hellboy - founded the Bureau for Paranormal Research and Defense to investigate and defuse the remains of the Axis's sophisticated occult-warfare projects and potential Soviet threats. Now, with the help of a handful of war-weary American soldiers and their erstwhile Soviet allies, Bruttenholm unravels the mystery of the Nazi Occult Bureau's greatest and most threatening initiative: Project Vampir Sturm.

The Essential Dykes to Watch Out For

From the author ofFun Home--the lives, loves, and politics of cult fav characters Mo, Lois, Sydney, Sparrow, Ginger, Stuart, Clarice, and others For twenty-five years Bechdel's path-breaking Dykes to Watch Out For strip has been collected in award-winning volumes (with a quarter of a million copies in print), syndicated in fifty alternative newspapers, and translated into many languages. Now, at last,The Essential Dykes to Watch Out For gathers a "rich, funny, deep and impossible to put down" (Publishers Weekly) selection from all eleven Dykes volumes. Here too are sixty of the newest strips, never before published in book form. Settle in to this wittily illustrated soap opera (Bechdel calls it "half op-ed column and half endless serialized Victorian novel") of the lives, loves, and politics of a cast of characters, most of them lesbian, living in a midsize American city that may or may not be Minneapolis. Her brilliantly imagined countercultural band of friends--academics, social workers, bookstore clerks--fall in and out of love, negotiate friendships, raise children, switch careers, and cope with aging parents. Bechdel fuses high and low culture--from foreign policy to domestic routine, hot sex to postmodern theory--in a serial graphic narrative "suitable for humanists of all persuasions."

Persepolis

Originally published to wide critical acclaim in France, where it elicited comparisons to Art Spiegelman's Maus, Persepolis is Marjane Satrapi's wise, funny, and heartbreaking memoir of growing up in Iran during the Islamic Revolution. In powerful black-and-white comic strip images, Satrapi tells the story of her life in Tehran from ages six to fourteen, years that saw the overthrow of the Shah's regime, the triumph of the Islamic Revolution, and the devastating effects of war with Iraq. The intelligent and outspoken only child of committed Marxists and the great-granddaughter of one of Iran's last emperors, Marjane bears witness to a childhood uniquely entwined with the history of her country. Persepolis paints an unforgettable portrait of daily life in Iran: of the bewildering contradictions between home life and public life and of the enormous toll repressive regimes exact on the individual spirit. Marjane’s child's-eye-view of dethroned emperors, state-sanctioned whippings, and heroes of the revolution allows us to learn as she does the history of this fascinating country and of her own extraordinary family. Intensely personal, profoundly political, and wholly original, Persepolis is at once a story of growing up and a stunning reminder of the human cost of war and political repression. It shows how we carry on, through laughter and tears, in the face of absurdity. And, finally, it introduces us to an irresistible little girl with whom we cannot help but fall in love.

Persepolis 2

In Persepolis, heralded by the Los Angeles Times as "one of the freshest and most original memoirs of our day," Marjane Satrapi dazzled us with her heartrending graphic memoir about growing up in Iran during the Islamic Revolution. Here is the continuation of her fascinating story. In 1984, Marjane flees fundamentalism and the war with Iraq to begin a new life in Vienna. Once there, she faces the trials of adolescence far from her friends and family, and while she soon carves out a place for herself among a group of fellow outsiders, she continues to struggle for a sense of belonging. Finding that she misses her home more than she can stand, Marjane returns to Iran after graduation. Her difficult homecoming forces her to confront the changes both she and her country have undergone in her absence and her shame at what she perceives as her failure in Austria. Marjane allows her past to weigh heavily on her until she finds some like-minded friends, falls in love, and begins studying art at a university. However, the repression and state-sanctioned chauvinism eventually lead her to question whether she can have a future in Iran. As funny and poignant as its predecessor, Persepolis 2 is another clear-eyed and searing condemnation of the human cost of fundamentalism. In its depiction of the struggles of growing up--here compounded by Marjane's status as an outsider both abroad and at home--it is raw, honest, and incredibly illuminating.

Black Jack

Recognised as Tezuka's third most famous work after Astro Boy and Kimba, the White Lion, Black Jack is an important part of the manga pioneer's canon. Black Jack is a mysterious and charismatic young genius surgeon who travels the world performing amazing medical feats. Though a trained physician, he refuses to accept his license due to his disdain for the medical community. With Vertical's exemplary track record of quality Tezuka releases, Volume One is a highly anticipated addition.

Bleach, Vol. 1

Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a Soul Reaper and member of the mysterious Soul Society. While fighting a Hollow, an evil spirit that preys on humans who display psychic energy, Rukia attempts to lend Ichigo some of her powers so that he can save his family; but much to her surprise, Ichigo absorbs every last drop of her energy. Now a full-fledged Soul Reaper himself, Ichigo quickly learns that the world he inhabits is one full of dangerous spirits and, along with Rukia--who is slowly regaining her powers--it's Ichigo's job to protect the innocent from Hollows and help the spirits themselves find peace.

Shortcomings

The 2007New York Times Book Review Notable Book now in paperback Lauded for its provocative and insightful portrayal of interpersonal relationships, Adrian Tomine's politically chargedShortcomings was one of the most acclaimed books of 2007. Among many interviews and reviews in outlets around the country, Tomine was interviewed by Terry Gross on NPR'sFresh Air and also inThe Believer,New York magazine, andGiant Robot.Shortcomings landed on countless "best of" lists, including those inEntertainment Weekly andThe New York Times; was praised by Junot Díaz inPublishers Weekly; and was the subject of a solo review inThe New York Times Book Review that drew comparison between Tomine and Philip Roth. The groundbreaking graphic novel now returns in paperback.

Tamara Drewe

Posy Simmonds, Britain’s best-loved cartoonist and the author of Gemma Bovery, has now created the irresistible Tamara Drewe, a graphic novel that delightfully skewers modern mores and manners with great wit and understanding for the foibles of humanity. Loosely inspired by Thomas Hardy’s Far From the Madding Crowd, Tamara Drewe follows a year at Stonefield, a bucolic writer’s retreat run by Beth and Nicholas Hardiman, where Dr. Glen Larson, an American professor and struggling novelist, is staying. The ambitious young Tamara Drewe, mourning the loss of her mother, has returned to her family home nearby. A bookish girl not so long ago, Tamara is now a gossipy columnist at a London paper and undeniably sexy. She quickly has every man in the vicinity—Glen, Nicholas, and the handyman, Andy—falling at her feet, while teenage best friends Casey and Jody become infatuated with Tamara and her ex-rock-star fiancé, Ben. Meanwhile, long-suffering Beth sees to the needs of the writers while managing the farm, the household, and the many affairs of her husband, a best-selling detective novelist. Perhaps even more satisfying than your favorite nineteenth-century novel, with its fine, expressive drawings, deft storytelling, and nods to both the past and the present, yet unlike anything that has come before, Tamara Drewe is that rare graphic novel for grownups. Posy Simmonds is the author of many books for adults and children, including the widely acclaimed Gemma Bovery. A. N. Wilson called Gemma Bovery a “work of genius” and more than one reviewer suggested that it should be entered for the Booker Prize. Simmonds has contributed a series of weekly cartoon strips to the UK’s Guardian since 1977 and has won international awards for her work. She lives in London.

Introducing Epigenetics

Epigenetics is the most exciting field in biology today, developing our understanding of disease, hereditary traits and evolution.In a striking comic-book style, Introducing Epigenetics pulls apart the double helix, illustrating the key concepts in cell biology and exploring the route from Pythagoras' theory of 'spermism' through the Human Genome Project to the present day.

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